Nicola Fern

Digital learning professional, PhD student

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Category: DevLog

VR-1 DevLog #6

January 6, 2024January 6, 2024

Over the Christmas break, I developed a new start scene for the game, including space for settings adjustments and onboarding. I have an audio manager that works between scenes, and a placeholder UI for participants to log in. There’s no demo of that this week, because it’s, well, necessary but a bit dull. Instead, the…

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Categories: DevLog

VR-1 DevLog #5

November 21, 2023November 21, 2023

In this update, I’ve spent time improving the user experience inside the scene. I’m putting in a lot of work and thought into this scene because almost everything I’m adding now will be used in later scenes as well. I’m front-loading the development to avoid having to repeat or revise work further into the development…

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Categories: DevLog

VR-1 DevLog #4

November 21, 2023November 21, 2023

This week, I’ve taken the quiz script and expanded its function to include triggering the feedback videos that are played on the character screen. New things this time: The gameplay now has a basic flow, with the initial video cued up on the timeline, and the samples delivered at a later point through the sample…

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Categories: DevLog

VR-1 DevLog #3

November 21, 2023November 21, 2023

Desk area In this update, I decided to replace the desk/workspace. The old model was a prefab I had bought with some lab assets, but it felt decidedly out of place in the space I had created for this app. It was too square, and didn’t feel like it fitted in visually with the other…

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Categories: DevLog

VR-1 DevLog #2

October 25, 2023October 25, 2023

This update takes me nearly to the point of having a workable first scene. I want to adjust the position of a few things to make for a better set up for the interactions, but once I have done that and figured out the quiz UI, I will be ready to start chaining things together….

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Categories: DevLog

VR-1 DevLog #1

October 17, 2023October 17, 2023

The first part of the development of the game has been about setting up the VR environment and laying out some of the basic interactable objects. Some of the assets were in an asset pack I purchased previously from the Unity asset store – the sample bottles and desks were mostly ready to go. I…

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Categories: DevLog

Posts

  • VR-1 DevLog #6
  • VR-1 DevLog #5
  • VR-1 DevLog #4
  • VR-1 DevLog #3
  • VR-1 DevLog #2

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